8 Comments

  1. fei
    May 22, 2014 @ 7:16 pm

    Hi there, Thanks for the useful tips. Im trying to export the 3ds max scene as vrscene for render farm that only has vrayStandalone. Major lighting of my scene came from a HDRI dome light, is there anyway to get around with the problem of not being able to export it to vrscene?
    Thanks!
    Fei

    Reply

  2. ericadmin
    July 28, 2014 @ 12:34 pm

    Sorry for the late reply fei, there is a way to make that work. You can just use the regular Max built-in bitmap for the HDRI and it will work fine.

    Make sure you set the mapping to spherical, and away you go.

    My reference above was meant to only apply to VRay’s custom VrayHDRI shader which doesn’t get exported.

    Reply

  3. Ahmed
    August 4, 2014 @ 5:33 am

    Hi there , thanks for the useful tips , my question is can we run ActiveShade with our Render Farm , thanks

    Reply

    • ericadmin
      August 7, 2014 @ 3:26 pm

      Ahmed, I’m not entirely sure what you mean by ActiveShade – my understanding is that is a container technology that individual render engines implement themselves. For example, VRay’s ActiveShade implementation is VRayRT. As far as I know, you can use that on a render farm, but I don’t have any direct experience with it. I’ve only used the various ActiveShade implementations for quick lighting previews on my local workstation, so unfortunately can’t help you out much with running it on a render farm.

      Reply

  4. marko mandaric
    May 3, 2016 @ 10:40 pm

    hey there, so I’m trying to get the MultiMattes to work on export out of Max but running into errors.

    Here’s the paste bin of what I get when I try and run your maxscript.

    Would appreciate if you could chime in. Cheers.

    http://pastebin.com/EHSFZsh8

    Reply

    • Eric
      May 7, 2016 @ 2:14 pm

      Hey Marko,
      If you are using the 3.x version of V-Ray, you probably don’t even need the special script code to export MultiMatte elements, I’ve found they’ve added native support to the exporter. I think the same is true of VrayDirt.

      I’m not sure about 2.x versions. It’s a little hard to debug based on the Pastebin you posted, what is on line 30 of test.ms?

      Reply

  5. Linux + Vray 3.0 Update | Hypothetical
    June 15, 2016 @ 1:15 pm

    […] post about using VRay with a Linux render farm has turned out to be easily my post read post, so it’s obvious I wasn’t the […]

    Reply

  6. Mike Nowson
    July 16, 2016 @ 8:42 am

    good work- amazes me still how good it is people take the time to share this stuff.
    thanks

    Reply

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