7 Comments

  1. 3ds Max + VRay Standalone is not as terrifying as you think | Hypothetical
    June 15, 2016 @ 1:28 pm

    […] I have a new post up that updates this information with the latest in VRay 3.0! […]

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  2. Strob
    August 29, 2016 @ 8:20 am

    Hi,
    very interesting!

    And what about plugins? Max always needs a lot of plugins to do everything. Hair fluids, particles, krakatoa, bercon noise.

    I know we can bake everything related to mesh or animation or texture and we can also use VDB for volume. But what about particles?

    Can vrscene bake on the fly stuff like animated mesh with changing topology?

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    • Eric
      August 29, 2016 @ 9:45 am

      I don’t know for sure about the particles but I think it would work. The catch would be that it would be exporting the mesh at each frame and that could make the exported file huge and also very slow to complete. That was a problem for me when exporting animated trees from GrowFX.

      Plugins are a stickier issue. I think – but don’t quote me on this – that the plugin maker would have to build a version of the plugin meant for Vray standalone. Then the Vray exporter in Max would have to know how to export the data in the proper format. That seems like a big burden for the developer for what is likely to be a very small number of potential customers, but I suppose some might do it.

      If you do any experimentation I’d love to find out your results!

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      • Strob
        August 29, 2016 @ 10:32 am

        Thanks for your answer. I’m a long time max user but I’m also slowly but surely switching to Houdini and Blender. Making max work in Linux is maybe more work than learning Houdini and Blender.

        Then there will be the Zbrush problem. We have to convince Pixologic to make a Linux version.

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        • Eric
          August 29, 2016 @ 1:25 pm

          Yeah, it would be nice to be able to switch over to Linux completely but I gave up on that a while ago. Too many programs are still Windows only or get better support for Windows. (UE4, Max, the list goes on)

          But for specialized tasks like rendering I like it a lot!

          Reply

  3. Strob
    August 29, 2016 @ 8:25 am

    I just saw that Vlado said on the forum that MultiMatte based on material IDs should work fine in V-Ray 3.40

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    • Eric
      August 29, 2016 @ 9:36 am

      Good catch! I’ll update the post to reflect that. Thanks

      Reply

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